Cover 0
Plays all-out man with no deep help to load the box.
Concept: Every receiver is manned so both safeties can support the run or blitz.
Grows with your players
Same play, more layers as they age up — teach it once and build on it every season for a consistent program.
- 10UIntroduce: Line up right and own your gap — win with alignment, pad level, and pursuit to the ball.
- 12UAttack blocks: Add get-off and block destruction so the front controls the line of scrimmage.
- 14UAdd pressure: Layer in the called blitz — one timed gap-shooter on the snap. Teach the coverage drops behind the front and read run vs. pass. Combine front, pressure, and coverage — and disguise it pre-snap.
Every position's job
Rush the A-gap hard on the all-out pressure.
Both tackles rush their B-gaps hard on the all-out pressure.
Man the back or add to the rush since there's no deep help.
Man the tight end/strong back tight.
Man the weak back/second eligible tight.
Lock tight man on the strong receiver with no deep help — win now.
Lock tight man on the weak receiver with no deep help.
Support the run or blitz since there's no deep safety.
Support the run or add to the blitz — no deep help in Cover 0.
How to teach it
- 1Every receiver is manned so both safeties can support the run or blitz.
- 2Corners must win at the line with a jam because there is zero deep help.
- 3It's an all-or-nothing call — get pressure home fast.
Common mistakes to fix
- !Corners giving cushion and getting beat deep with no help; fix by pressing at the line.
- !Rush not getting home, exposing man defenders; fix by only calling it on obvious pressure downs.
Build this into your call sheet.
Adopt this system in your coach portal, tag plays by situation, and print call sheets and player wristbands.