Systems/Wing-T/Hitch Right
Screen/QuickBest for: Quick game / vs blitz10U+ · Core

Hitch Right

Split end runs a quick five-yard hitch and turns to the quarterback.

Concept: Offensive line sets quick protection while the receiver settles in the soft spot of the coverage.

Age version
TGCGTTESEWQBFBHB
Ball carrierBlock / pullMotionRoute / pass
14UMaster it: Run it fast both directions and check into it by defensive look.
Play movement — schematic, not to scale

Grows with your players

Same play, more layers as they age up — teach it once and build on it every season for a consistent program.

  1. 10UIntroduce: Learn the footwork and the primary read; protect first, then complete the easy throw.
  2. 12UAdd the pass: Add the play-action throw off this run action.
  3. 14UMaster it: Run it fast both directions and check into it by defensive look.

Every position's job

QB

Take a quick drop and throw the five-yard hitch as the split end turns.

HB

Check-release or block the first free rusher.

FB

Block the edge or serve as a hot outlet.

Playside Guard

Set quick pass protection.

Backside Guard

Set quick pass protection backside.

Center

Set quick protection over the nose.

Coach it with
Playside Tackle

Set quick protection on the edge.

Backside Tackle

Set quick protection backside.

TE

Run-off or block to hold the underneath defenders.

Split End

Run five yards, stop, and turn back to the QB, settling in the soft spot.

Flanker

Clear out or run a complementary route to hold the coverage.

How to teach it

  • 1Line sets quick protection so the ball can come out on time.
  • 2Split end drives to five yards, sinks his hips, and settles facing the QB.
  • 3Receiver finds the soft spot between defenders and shows his numbers.

Common mistakes to fix

  • !Receiver rounds the hitch instead of a sharp stop — teach him to sink and settle.
  • !QB throws late and the corner drives on it — deliver the ball as the receiver turns.

Build this into your call sheet.

Adopt this system in your coach portal, tag plays by situation, and print call sheets and player wristbands.